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Physics Engineer (Retro Studios)

at Nintendo of America Inc.

Posted: 2/5/2019
Job Status: Full Time
Job Reference #: 180000006R

Job Description

 
Retro Studios
 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

 

DESCRIPTION OF DUTIES

  • Individualcontributor that develops, writes and debugs code for video game software andtools with a specific focus on engine programming for rendering and variousother systems as required. 
  • Designs, develops, writes, tests, andimplements code and shaders in HLSL and GLSL
  • Writes clear, maintainable, portablecode
  • Writes documentation for otherprogrammers' use
  • Anticipates, identifies and articulatesproblem areas and develops preventative solutions
  • Participates in providing feedback forthe work of other Engineers



Qualifications

SUMMARY OF REQUIREMENTS
  • Prior experience working on physics andsimulation systems for AAA video games required
  • Experienceimplementing and debugging physics solvers and computing contact resolutions
  • 5 years of experience preferred
  • Effective organization, analytical andproblem solving skills
  • Strong understanding of 3D math andphysics
  • Be familiar and have experience withcollision and collision acceleration structures and algorithms
  • Professional experience in programmingC/C and C#
  • Background in object-oriented designand software engineering methodologies
  • Ability to work in a highlycollaborative environment with rapidly changing requirement, with a focus onquality is a must
  • Undergraduatedegree in Computer Science, Computer Engineering or related field required, orspecific experience video game programming. Advanced degree preferred.
 
 NOA - RG
 
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